CAE partners with Behaviour Interactive to implement new immersive digital solutions to improve safety and operational efficiency

2022-06-15 11:05:04 By : Mr. Reyphon Frank

NYSE: CAE) (TSX: CAE) CAE today announced a partnership with Behaviour Interactive, one of North America's leading independent game developers.

Under this agreement, these two Canadian companies, which are leaders in their respective fields of expertise, will combine their technological know-how to create innovative technological solutions.

In addition, Behaviour Interactive will give CAE exclusive access to key multidisciplinary teams related to video game technology development. This partnership will enable CAE to integrate video game technology into its high-performance products, allowing it to develop immersive training technologies that are more revolutionary than ever before.

This partnership also demonstrates CAE's continued focus on stimulating Canadian innovation in line with its commitments under the Industrial and Technological Benefits (ITB) Policy.

"We are excited to partner with Behaviour Interactive to accelerate the implementation of new immersive digital solutions that will increase safety and operational efficiency," said Philippe Couillard , Vice President, Global Engineering. "CAE is continually investing in the development of immersive digital training solutions that enable the creation of high-fidelity virtual worlds that are ultra-realistic; we are confident that this partnership will help strengthen CAE's position as a global leader in emerging technologies."

"This partnership confirms the relevance of Behaviour Interactive's vision, which, as early as 2014, set up a team dedicated to business services outside of video games," said Dominique Lebel , Senior Vice President of Behaviour Interactive. "We are impressed with the vision and new technologies developed by CAE. It's a privilege to work with their teams to design innovative technology products."

Founded in 1992, Behaviour Interactive is the largest independent video game developer and publisher in Canada with offices in Montreal and Toronto . The studio, which is celebrating its 30 th anniversary this year and has more than 900 full-time employees, has had tremendous success with its original intellectual property Dead by Daylight, with more than 50 million players worldwide on all platforms. Behaviour holds co-developer credits for some of the biggest titles in the gaming industry (such as Assassin's Creed, Gears 5, and Tony Hawk Pro Skater 1 and 2) and has built an unparalleled and award-winning culture within the gaming industry. Winner of the Enterprise Fast 15 award, named one of the best managed companies by Deloitte Canada and ranked among the best places to work in the country by GamesIndustry.biz in 2021, Behaviour is a leading development studio that fosters career growth and talent development within the gaming industry. Behaviour partners with some of the world's biggest brands including Microsoft, Nintendo, Sony, and many others. For more information, visit: www.bhvr.com .

At CAE, we equip people in critical roles with the expertise and solutions to create a safer world. As a high-technology company, we digitalize the physical world, deploying simulation training and critical operations support solutions. Above all else, we empower pilots, airlines, defence and security forces, and healthcare practitioners to perform at their best every day and when the stakes are the highest. Around the globe, we're everywhere customers need us to be with more than 13,000 employees in more than 200 sites and training locations in over 35 countries. CAE represents 75 years of industry firsts—the highest-fidelity flight and mission simulators, surgical manikins, and personalized training programs powered by artificial intelligence. We're investing our time and resources into building the next generation of cutting-edge, digitally immersive training and critical operations solutions. Today and tomorrow, we'll make sure our customers are ready for the moments that matter. www.cae.com

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East Side Games Group (TSX: EAGR) (OTC: EAGRF) (" ESGG " or the " Company "), Canada's leading free-to-play mobile game group, in collaboration with Universal Games and Digital Platforms, announced today the worldwide launch of The Office: Somehow We Manage on iOS and Android. The free-to-play idle game is inspired by NBC's critically acclaimed, Emmy® Award-winning U.S. version of The Office which is now streaming exclusively on Peacock.

Watch the launch trailer here .

" The Office: Somehow We Manage offers players the chance to immerse themselves in iconic moments from the series and connect with their favorite characters like never before," said Darcy Taylor , Chief Executive Officer of ESGG. "Fans of The Office will absolutely feel the nostalgia through this new game."

" The Office: Somehow We Manage reimagines the cast as vibrant, animated characters for the first time, bringing a fresh new experience to The Office fans everywhere," said Jim Molinets , SVP of Production, Universal Games and Digital Platforms. "The game will transport players into well-known and hilarious episodes that have resonated with so many over the years and let them 'clock in' even more time with their favorite Dundler Mifflin employees."

The Office: Somehow We Manage will allow fans to relive memorable moments from the show like they've never seen them before - animated, all while tapping their way to record profits to save the Scranton Branch from downsizing. Featuring accessible gameplay for all types of players, this narrative idle tapper will give players the chance to unlock and upgrade iconic characters and their desks all the while participating in monthly special events for additional in-game rewards.

COLLECT ICONIC CHARACTERS IN GAME Tap, upgrade, and build desks for favorite characters from the hit NBC comedy The Office , including Prison Mike, Farmer Dwight, Pretzel Day Stanley, and of course, Three Hole Punch Jim, all appearing in animated form for the first time.

RELIVE MEMORABLE EPISODES FROM THE OFFICE [U.S.] Click through memorable episodes in this free-to-play game, like "The Dundies" and "Dinner Party." Take a seat in Michael's office, get in line for Pretzel Day, or spend the weekend at Schrute Farms. Oh, and watch out for Kevin's famous chili! Additional episodes from all nine seasons of the show will be added to the game on a regular basis.

SPECIAL EVENTS In-game events will introduce new versions of characters and more memorable moments, along with weekly and monthly special events inspired by elements from the show.

EARN IN-GAME REWARDS TO KEEP THE BRANCH AFLOAT Manage Dunder Mifflin Scranton with the help of the whole branch! Get new leads and tap away as the in-game rewards start rolling in. Just make sure Michael doesn't spend the surplus on a new plasma TV!

Players can now run the world's best mid-size regional paper company branch in The Office: Somehow We Manage , available now on iOS and Android.

Visual assets for the game, including key art and logos, can be found in the online press kit .

ABOUT EAST SIDE GAMES GROUP

East Side Games Group (formerly operating under the name "LEAF Mobile Inc.") is a leading free-to-play mobile game group, creating engaging games that produce enduring player loyalty. Our studio groups entrepreneurial culture is anchored in creativity, execution, and growth through licensing of our proprietary Game Kit software platform that enables professional game developers to greatly increase the efficiency and effectiveness of game creation in addition to organic growth through a diverse portfolio of original and licensed IP mobile games that include: Archer: Danger Phone, Bud Farm Idle Tycoon, Cheech & Chong Bud Farm , The Goldbergs: Back to the 80s, It's Always Sunny: The Gang Goes Mobile and Trailer Park Boys Grea$y Money , RuPaul's Drag Race Superstar and T he Office: Somehow We Manage .

We are headquartered in Vancouver, Canada and our games are available worldwide on the App Store and Google Play. For further information, please visit: www.eastsidegamesgroup.com and join our online communities at LinkedIn , Twitter , Facebook , and Instagram .

Additional information about the Company continues to be available under its legal name, LEAF Mobile Inc., at www.sedar.com .

ABOUT NBC'S THE OFFICE

Produced by Universal Television in association with Deedle-Dee Productions and Reveille Productions, The Office is a groundbreaking mockumentary television series that follows the daily lives of the employees of the Scranton branch of Dunder Mifflin, a fictional paper company. All nine seasons of the Emmy® Award-winning series are available exclusively on Peacock.

Peacock is NBCUniversal's streaming service. Peacock delivers a world-class slate of exclusive originals, on-demand libraries of hit TV shows, plus critically acclaimed films from the vaults of Universal Pictures, Focus Features, DreamWorks Animation, Illumination and Hollywood's biggest studios. In addition, Peacock taps into NBCUniversal's unmatched ability to deliver a broad range of compelling topical content across news, sports, late-night, Spanish-language and reality. NBCUniversal is a subsidiary of Comcast Corporation.

ABOUT UNIVERSAL GAMES AND DIGITAL PLATFORMS

Universal's Games and Digital Platforms group leverages the vast portfolio of IP and characters from NBCUniversal. The Games and Digital Platforms group is a business unit of Universal Brand Development, which is chartered with globally expanding the company's intellectual properties, franchises, characters and stories through innovative physical and digital products, content, and consumer experiences. The company's extensive portfolio includes properties created by Universal Pictures, Illumination, DreamWorks Animation and NBCUniversal Television and Streaming. Universal Brand Development is part of NBCUniversal, a subsidiary of Comcast Corporation. www.universalbranddevelopment.com .

Certain statements in this release are forward-looking statements, which reflect the expectations of management regarding the proposed transactions described herein. Forward-looking statements consist of statements that are not purely historical, including any statements regarding beliefs, plans, expectations or intentions regarding the future. Such statements are subject to risks and uncertainties that may cause actual results, performance or developments to differ materially from those contained in the statements. No assurance can be given that any of the events anticipated by the forward-looking statements will occur or, if they do occur, what benefits the Company will obtain from them. These forward-looking statements reflect management's current views and are based on certain expectations, estimates and assumptions which may prove to be incorrect. A number of risks and uncertainties could cause our actual results to differ materially from those expressed or implied by the forward-looking statements, including factors beyond the Company's control. These forward-looking statements are made as of the date of this news release.

SOURCE East Side Games Group

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Backed by Paradigm, The Wildcard Alliance will onboard "the next billion gamers" to Web3 with ease, accessibility, and fun at the forefront

Today, Playful Studios, creator of the Lucky's Tale game series and Creativerse, is proud to announce the formation of a new subsidiary, The Wildcard Alliance, Inc., focused on the development of breakthrough interactive entertainment on the emerging frontier of Web3 technology. The Wildcard Alliance has successfully raised $46M in a Series A led by Paradigm a firm known for backing disruptive crypto and Web3 companies and protocols, with additional support from Griffin Gaming Partners and Sabrina Hahn .

Wildcard is a first-of-its-kind hybrid of multiplayer online battle arena (MOBA), real-time strategy, and collectible card game where players compete surrounded by live, interactive fans and spectators. The game is the brainchild of Paul Bettner , veteran video game developer renowned for developing games including Age of Empires, early VR hit Lucky's Tale as well as co-creating the wildly popular, "Words with Friends". With a penchant for exploring and harnessing new technology, Bettner is now entering the world of Web3 gaming, intending to create an engaging game franchise with fun at its core.

"Web3 platforms present a tremendous opportunity to build entertainment that can include, empower, and onboard millions of new players," said Paul Bettner , Co-Founder and CEO of The Wildcard Alliance. "Despite this opportunity, the current focus of Web3 game development tends to be on finance over fun, economy over engagement, currency over community. With Wildcard , we're focused on fun first, building a next-generation 'spectator sport' to welcome the entire community of competitors, collectors, sponsors, and fans to play together."

The Wildcard Alliance sees co-founders and married couple, Paul and Katy Drake Bettner joining forces professionally, combining their talents to create a unified ecosystem of IP that spans interactive entertainment and linear media. Together, Paul and Katy have assembled a world-class team of game industry veterans with decades of triple-A development experience, now working alongside highly sought-after storytellers and IP creators from massive media franchises such as Star Wars, DC Comics, and the Marvel Cinematic Universe.

Paradigm's investment in The Wildcard Alliance underscores a shared belief that interactive entertainment will be a primary driver of growth in Web3. Paradigm is known for backing the disruptive Web3 and crypto projects of tomorrow.

"What sets Wildcard apart is an emphasis on quality and fun," said Dave White , Research Partner at Paradigm. "Paul and the team have a proven track record building fun games at the frontier of what's possible, and they are using Web3 tech in truly innovative ways to bring openness and accessibility to proven eSports mechanisms."

To deliver a game that is cutting edge in both creative approach and technical implementation, Wildcard will be powered by Polygon, the world's leading platform for Ethereum scaling and infrastructure development. Polygon's focus on improving crypto's carbon footprint has been a key factor in the Wildcard Alliance's decision to leverage the Polygon suite of technologies.

Designed to be the ultimate spectator sport, Wildcard is the beginning of a new genre of online games where being a fan is as fundamental to the experience as being a competitor. Wildcard uniquely leverages Web3 technologies to elevate these roles within the community, enabling competitors to connect, interact, and transact directly with their fans and supporters.

Watch the trailer , join the community , and don't miss a moment of what comes next.

The Wildcard Alliance is a game development studio creating at the cutting edge of Web3 technology. A subsidiary of Playful Studios, the team is composed of industry veterans with decades of development experience on such titles as Age of Empires , Halo Wars , New Super Lucky's Tale , Orcs Must Die , and Words With Friends .

Playful Studios is a premiere independent game studio that creates timeless stories and characters that bring joy to the world, one game at a time. Located in McKinney, TX , Playful is the creator of Lucky's Tale, Super Lucky's Tale, New Super Lucky's Tale and Creativerse, and was founded by the Co-Founder of Words With Friends. Visit Playful online at PlayfulStudios.com.

Paradigm is an investment firm focused on supporting the great crypto/Web3 companies and protocols of tomorrow. Their approach is flexible, long-term, multi-stage, and global. They often get involved at the earliest stages of formation and support their portfolio with additional capital over time. The Paradigm team takes a deeply hands-on approach to help projects reach their full potential, from the technical to the operational. For more information, visit paradigm.xyz.

Griffin Gaming Partners is one of the world's largest venture capital firms singularly focused on the global gaming market with over $1B AUM. The firm was founded by Peter Levin , Phil Sanderson , and Nick Tuosto , with LionTree as a strategic partner to the Fund. Griffin invests globally in seed through growth stages in both content and infrastructure companies such as SuperTeam Games, Forte, WinZO, Overwolf, Discord, AppLovin, Tactile, Spyke Games , and Neon.

Sabrina Hahn manages a $50m+ VC fund investing in Web3 and other technologies. Previously, Sabrina was an angel investor in tech companies as well as a Director at Pace Gallery in New York , where she joined as the youngest Director in the gallery's history. As a Core Team Member of ConstitutionDAO, Sabrina championed the historic DAO in its endeavor to bid on the US Constitution at Sotheby's. Sabrina is also the author of award-winning children's books ABCs of Art, 123s of Art, Animals in Art, and Bedtime with Art from Sky Pony Press and Simon & Schuster.

Polygon is the leading platform for Ethereum scaling and infrastructure development. Their growing suite of products offers developers easy access to all major scaling and infrastructure solutions: L2 solutions (ZK Rollups and Optimistic Rollups), sidechains, hybrid solutions, stand-alone and enterprise chains, data availability solutions, and more. Polygon's scaling solutions have seen widespread adoption with 19,000+ decentralized applications hosted, 1.6B+ total transactions processed, ~142M+ unique user addresses, and $5B+ in assets secured.

CONTACT(S): David Calkins The Wildcard Alliance david@wildcardalliance.com

Sergio Stephano Adaptia Design sergio@adaptiadesign.com

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SOURCE The Wildcard Alliance, Inc.

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Capella Empowers Nexon to Achieve Faster Time to Market Across Multiple Regions

Couchbase, Inc. (NASDAQ: BASE), provider of a leading modern database for enterprise applications, today announced that Nexon a global leader in Virtual World games and massively multiplayer online role-playing games (MMORPG) selected Couchbase Capella Database-as-a-Service (DBaaS) for greater developer agility. With Capella, Nexon achieved a faster time to market with its launch of Blue Archive, a new game first released in Korea in November 2021 .

Using Capella, Nexon dramatically improved data management and replication across geographies. This allowed the company to get new markets up and running within 20 minutes as they rolled out across Asia , Europe and North America . Additionally, its developers experienced faster query speed, improved uptime and operational efficiency. Couchbase Capella's high availability and distributed memory-first architecture resulted in a consistent performance experience for players as game adoption grew.

"This will be our biggest year for new game launches in Nexon's history," said Jae Beom Cho , director of Game Infrastructure at Nexon. "One of our top priorities is delivering amazing gaming experiences to users. Harnessing the power of the cloud through Capella allowed us to deploy applications in multiple regions in parallel quickly and seamlessly. We're thrilled to be working closely with Couchbase as we embark on our exciting next phase of growth."

Capella is a fully managed DBaaS that offloads database management, reduces costs and delivers database flexibility for developers and performance at scale for enterprise applications. It's unique real-time, memory-first architecture ensures millisecond responses for highly interactive and personalized applications while the price-performance ROI keeps improving as users scale. This means that Capella is uniquely suited to handle game virality and scale with user demand.

The mobile gaming market, expected to surpass $153 billion by 2027 , has been experiencing unprecedented popularity and growth. In line with this trend, Nexon's newly launched game, Blue Archive, has earned a game sales ranking of fourth on Google Play and eighth on the Apple App Store.

Stuart Fisher , Couchbase regional vice president of Asia Pacific , said, "We are honored Nexon chose Capella to launch the highly anticipated Blue Archive game. Easy to develop, manage and scale, our DBaaS has the flexibility to support a variety of use cases, with gaming being a key industry. We look forward to continuing our work with Nexon to deliver premium story and gameplay experiences for users."

To learn more about why gaming companies choose Capella for their applications, please visit this page .

About Couchbase At Couchbase, we believe data is at the heart of the enterprise. We empower developers and architects to build, deploy, and run their most mission-critical applications. Couchbase delivers a high-performance, flexible and scalable modern database that runs across the data center and any cloud. Many of the world's largest enterprises rely on Couchbase to power the core applications their businesses depend on. For more information, visit www.couchbase.com .

Couchbase ® , the Couchbase logo and the names and marks associated with Couchbase's products are trademarks of Couchbase, Inc. All other trademarks are the property of their respective owners.

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Parsec's remote streaming technology to enable never-before-played digital demos for game fans around the globe

Parsec today announced that the 2022 Tribeca Festival™ is deploying its innovative remote interactive streaming platform to deliver a high-performance virtual experience for its official Games selections from June 11-19 . Game fans from around the world can now register for a demo session to experience hands-on digital demos of this year's lineup.

Tribeca's official games selections include highly anticipated titles, including Immortality by Half Mermaid; OXENFREE II: Lost Signals from Night School Studio; Cuphead - The Delicious Last Course by Studio MDHR; and more.

"Last year, we chose Parsec to offer attendees a fully interactive remote experience for our inaugural event at a critical time in the events industry—and they delivered that and more," said Casey Baltes , Vice President of Tribeca Games and Immersive. "We're doubling down this year with yet another exciting lineup and creating an immersive experience for game fans around the world, whether at home via Parsec or in person at the event."

"Parsec's mission is to enable creative professionals to work and play from anywhere, on any device—and the Tribeca Festival's use of our platform is a perfect example," said Benjy Boxer , CEO and co-founder of Parsec. "Not only are they able to make their lineup more accessible with Parsec; they are also able to offer the low-latency experience players deserve. We're thrilled to be joining forces again to showcase what the top game studios are bringing us this year."

All the demos during the festival will only be available via Parsec. To secure a demo, visit the Tribeca Games site to pick a game and a date / time slot. Then download the Parsec app and create an account. On the reserved date and time, attendees will receive an active link to play the demo.

Founded in 2016 by CTO Chris Dickson and CEO Benjy Boxer , Parsec delivers a best-in-class high frame rate, low-latency remote desktop experience. The Parsec app is available for Windows, Mac, Linux, Android, Raspberry Pi and the web, and Parsec's SDK allows its streaming technology to be leveraged across any platform. Parsec is headquartered in NYC.

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Guidelines Provide an Update on Viewability and Measurement Standards for In-Game Ads

In a joint collaboration between IAB, IAB Tech Lab, and the Media Rating Council (MRC), IAB has released its Intrinsic In-Game (IIG) Measurement Guidelines to establish updated measurement guidelines for ads that appear within gameplay. The release is open for public comment for a 30-day period until July 15, 2022 .

When IAB released its current standard of in-game ad measurement standards in 2009, video games and advertising technology were in a vastly different stage of development. The updated standards will address ad viewability, measurement, inactivity, and fraud with intrinsic in-game ads bringing them up to par with the rest of digital media. Intrinsic in-game ads refers to native in-game or in-play ads that are placed 'in the game' enabling a seamless part of the gameplay environment. As more companies enter the gaming ecosystem, it's critical that IAB and IAB Tech Lab gather the industry to help establish uniform standards needed to create consistency across the in-game advertising marketplace.

"Gaming represents a huge opportunity for marketers," said Zoe Soon , VP, IAB Experience Center. "With 227 million gamers in the US, and over 3 billion globally by the end of this year, it's a major entertainment channel, especially for Gen Z, the next generation of household decision-makers and spenders. We are updating the 2009 in-game guidelines to help marketers tap into this attention oasis and measure outcomes with confidence and transparency."

The updated IIG measurement standards:

"With IIG, we will have viewability standards within in-game environments and guidelines for tracking impression measurement, display ad viewability, and invalid traffic, taken into account with various technical factors such as screen size, resolution, angle, and lighting," said Shailley Singh , SVP, Product Management & Global Programs, IAB Tech Lab. "These will be important factors as we prepare to scale advertising in gaming and expand growth in advertising for marketers and their partners as they operate in a relatively new space."

"Technology has advanced considerably since we and IAB issued our first set of guidelines for in-game ad measurement, which predated critical measurement concepts like ad viewability, so it's crucial that we issue this update to address the accelerated growth of gaming," added George W. Ivie , Executive Director and CEO, MRC. "Through the IIG measurement guidelines, we can now have greater consistency versus having vendors create their own rules for their measurements, which enables publisher and buyer trust as the industry works together to create a non-intrusive ad experience."

The project is a joint effort between the IAB Experience Center, the IAB Tech Lab and the Media Rating Council, with considerable input from members of IAB UK and a task force of prominent in-game ad companies, brands, and agencies.

To review the proposed updated guidelines, please visit https://www.iab.com/blog/intrinsic-in-game-measurement-guidelines . Questions and comments can be sent to games@iab.com .

About IAB The Interactive Advertising Bureau empowers the media and marketing industries to thrive in the digital economy. Its membership comprises more than 700 leading media companies, brands, agencies, and the technology firms responsible for selling, delivering, and optimizing digital ad marketing campaigns. The trade group fields critical research on interactive advertising, while also educating brands, agencies, and the wider business community on the importance of digital marketing. In affiliation with the IAB Tech Lab, IAB develops technical standards and solutions. IAB is committed to professional development and elevating the knowledge, skills, expertise, and diversity of the workforce across the industry. Through the work of its public policy office in Washington, D.C. , the trade association advocates for its members and promotes the value of the interactive advertising industry to legislators and policymakers. Founded in 1996, IAB is headquartered in New York City .

About IAB Technology Laboratory Established in 2014, the IAB Technology Laboratory (Tech Lab) is a non-profit consortium that engages a member community globally to develop foundational technology and standards that enable growth and trust in the digital media ecosystem. Comprised of digital publishers, ad technology firms, agencies, marketers, and other member companies, IAB Tech Lab focuses on solutions for brand safety and ad fraud; identity, data, and consumer privacy; ad experiences and measurement; and programmatic effectiveness. Its work includes the OpenRTB real-time bidding protocol, ads.txt anti-fraud specification, Open Measurement SDK for viewability and verification, VAST video specification, and Project Rearc initiative for privacy-centric addressability. Board members/companies are listed at https://iabtechlab.com/about-the-iab-tech-lab/tech-lab-leadership/ . For more information, please visit https://iabtechlab.com .

About MRC The Media Rating Council is a non-profit industry association established in 1963 comprised of leading television, radio, print and digital media companies, as well as advertisers, advertising agencies and trade associations, whose goal is to ensure measurement services that are valid, reliable and effective.  Measurement services desiring MRC accreditation are required to disclose to their customers all methodological aspects of their service; comply with the MRC Minimum Standards for Media Rating Research as well as other applicable industry measurement guidelines; and submit to MRC-designed audits to authenticate and illuminate their procedures. In addition, the MRC membership actively pursues research issues they consider priorities in an effort to improve the quality of research in the marketplace. Currently approximately 110 research products are audited by the MRC. Additional information about MRC can be found at www.mediaratingcouncil.org .

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SOURCE Interactive Advertising Bureau (IAB); IAB Tech Lab

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First esports organization to sign contract with Chovy two years in a row provides enhanced stability with the goal of winning the title by 2023

Global esports organization Gen.G has renewed its contract with mid laner 'Chovy' Ji Hun Jung . Gen.G is the first esports organization to have a contract with Chovy for more than one year.

"I was assured of a successful future with the team's utmost support, and I decided to continue my journey with Gen.G. I will do my best to repay the support from the team and fans, aiming for the championship title in the upcoming summer season," said Chovy.

Chovy, who began his professional career with Griffin in 2018 and previously played for DRX and Hanwha Life Esports, continues to showcase his skills as Gen.G LoL team's mid laner. In his debut year in the League of Legends Champions Korea (LCK), Chovy secured the 2018 LoL KeSPA CUP Championship title with his brilliant in-game mechanics. He has made it to the semifinals seven times since 2018 and won 'Player of the Split' for his performance in the LCK in Spring 2021. Most recently, he played a big part in Gen.G's second place standing at the close of the 2022 Spring Split with an action-packed, game winning play in their semifinal game versus Damwon Kia.

"I am thrilled that Chovy trusted us throughout the Spring Split and into our long-term vision for the LoL team and esports program in general," said Arnold Hur , CEO of Gen.G. "This guy isn't just good, he's a game changer. Any chance you have to sign a superstar like him, you have to take it."

"The key role of an esports team is to build the best environment for players to concentrate on their play," said Jihun Lee , General Manager of Gen.G. "We will continue to provide the industry's best system for all members of our Gen.G team and strive to achieve all our goals as one team."

Meanwhile, Gen.G's first match of the LCK Summer 2022 is scheduled on June 16 against KT Rolster.

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Fans can enter for a chance to win a share of more than $8,000 in gaming technology and exclusive bundle offerings on select EVGA and Xbox products through June 17

Antonline America's premier online reseller of cutting-edge computer technology and consumer electronics, announced that the company is hosting The Game Gauntlet Giveaway . In partnership with EVGA and Xbox, the giveaway allows gaming fans a chance to win their share of over $8,000 in gaming technology prizes until June 17.

Fans who enter have the chance to win one of the three grand prizes:

Fans will have a plethora of opportunities to enter The Game Gauntlet Giveaway by completing various tasks such as following Antonline's social accounts, visiting the EVGA page through Antonline's website, referring friends to enter, and discovering four secret code words that can be found in EVGA's social media accounts in a treasure-hunt-like style.

Additionally, Antonline is offering exclusive bundles for savings to accompany the giveaway. These bundles offer incredible discounts of up to $165 on Xbox + EVGA products. Fans are encouraged to act quickly as these bundles will only be available until the end of the event on June 17th.

Founded in 1994 and based in Atlanta, Georgia , Antonline is America's premier online reseller of cutting-edge gaming and computer technology. Antonline is proud to partner with and offer exclusive offers from Microsoft, Sony, HP, Lenovo, MSI, Dell, and other industry leading manufacturers. To learn more, visit www.antonline.com .

Media Contact: Russ Pagano – Interdependence PR for Antonline 338586@email4pr.com 973-303-3237

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